



Replenishment Ship, with options to rearm - refuel - repair any same side Ship will be close to it (by the meaning of some minimum distance) AI logic (in case ships are controlled solely by AIs, will perform evasive maneuvers and auto-defend or fire against targets) Helicopter Landing (half-scripted - almost all helicopters can be land - unload cargo into Ship - load cargo from Ship - leave landing deck - etc) Boats for leaving/entering the Ships (mainly for missions) Cruise Missile Console (for deep strikes) Countermeasures for incoming torpedoes (same as Submarines have) Torpedoes Console (for Ships and Submarines) Anti Missile Defense Console (CIWS - Missiles) Anti Ship Weapons Console (Torpedoes - CIWS - Missiles) Active Radar Console (same as submarines but for shorter distances) Russian NAVY - Admiral Grigorovich class Frigate - Ī replenishment ship for each BLUFOR and OPFOR sides.Īlso a variety of weapons - missiles - torpedoes - cruise missiles - countermeasures, together with defense systems, are included in order to make things more realistic. Greek NAVY - Hydra class MEKO200HN Frigate. Turkish NAVY - Barbaros class MEKO200TN Frigate. Ships mod consists by six new Ships plus two from the old mod. (Ships does not need Submarines to work neither Submarines need Ships). This mod is coming after the successful Submarines mod, in order to complete another aspect of Naval warfare in ArmA 3.įor compatibility reasons we decided and split these two mods using another one as Common part/mod for Core and Weapon parts.ĭue to this, the Common part/mod (Core & Weapons) together with CBA are required for Submarines and Ships mods as base, without a direct dependency between Submarines and Ships

We believe that we approached it by the best possible way so far. Version 2.0 practically is a totally new mod replacing the previous 1.5 version (in case both versions will be used at same time there will be incompatibility issue).īringing new ships, weapons, actions and capabilities, as much as possible like in the real life without breaking the game fun was our goal. After long period of efforts finally HAFM Naval mod came to a point that I and my friend Devastator_cm dreamed.
